June 6th 2008 | Posted by:
yann

Who said that developing isn’t hard work?
You’d better watch this Apple “Safari Technologies Evangelist” running into humid trouble after her presentation about Key Practices for iPhone Application Development…. Quite funny and weird to see that online, they could have recorded it again, no?
Watch out this fun one and other great iPhone SDK presentation videos here: http://developer.apple.com
Posted in Design, Mobile, New Business Model, Uncategorized, Video, Web Apps, iPhone |
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April 25th 2008 | Posted by:
Adam Martin
It’s Friday and I usually post some pictures of scantily clad cats dancing whilst high on coke and mentos, but not today.
Today is about Techcrunch integrating video comments via Seesmic. El Arrington’s carefully worded post, is keen to introduce this new tool, but not too keen lest he as an investor be seen to be promoting Seesmic over and above other video comment plugins, Viddler for one. I’m an Arrington fan, if I could buy a cake mould of his face, I’d make a sponge cake and decorate it with little sprinkles representing metaphorical pixels…
(note to self: Arrington Moulds - start-up opportunity, target early adopter iPhone wielding non-diabetic market, huge growth potential, mass disruption of conventional cake mould business models, aim to be the Google of Bakery, what a tag line!)
… But please just say ‘yeah this is cool’ rather than pussyfoot around covering all bases, we love Techcrunch because it has bite. Read the rest of this entry »
Posted in 2 Minute Critique, Design, Video |
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February 25th 2008 | Posted by:
Adam Martin
Great piece from Aleks Krotoski about how game mechanics can inform modern web design:
‘I recently ran into a web designer friend who’s developing the user experience for a new site. She’s never worked in the games industry, nor is she a particularly keen gamer, but she told me that games are a key inspiration for her work. Web designers eager to draw people into their sites are keen to understand the processes that lead to games’ phenomenal stickiness. Thankfully, they haven’t gone down the route of creating login forms that will only progress by collecting coins or solving puzzles; instead, savvy designers are deconstructing the mechanics of games and applying those lessons in ways relevant and unique to their services. Read the rest of this entry »
Posted in Design, Gaming |
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February 15th 2008 | Posted by:
Adam Martin
If the additives don’t get you the wafer will…

Posted in Design |
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February 12th 2008 | Posted by:
Adam Martin
This is not what Brian was talking about, I’m pretty sure, but let’s hear it for Banana 2.0, ‘now with more metadata’, yeah, yeah…

Posted in Design |
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February 12th 2008 | Posted by:
Adam Martin
A pictorial lie, clearly…

Posted in Design |
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February 1st 2008 | Posted by:
Adam Martin
Illustration by Alan Dye from the NYT.

Posted in Design |
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January 24th 2008 | Posted by:
Adam Martin
Ever wondered what happens to a sticker after it’s been stuck to a wall? No? In case you had Mumbleville lays it all out for you. Just to make things clear.


Posted in Design |
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January 21st 2008 | Posted by:
Adam Martin
…design had to be complicated.

Posted in Design |
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January 3rd 2008 | Posted by:
Adam Martin
Simple creative produces the most effective results:

(via Presscue)
Posted in Art, Design |
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